Units

General Kichiro

General Kichiro is Japanese hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
General Kichiro in Age of Empires III
General Kichiro
IN-GAME VALUES

Recorded values

Durability & mobility
900 hit points · 7.25 speed · 15 line of sight
Hand attack
10 damage · 1.5 attack interval · bonuses: 2.5x vs. Heavy cavalry; 2.0x vs. Hand shock trooper; 2.0x vs. Artillery
Ranged attack
40 damage · 12 range · 1.5 attack interval · bonuses: 2.5x vs. Heavy cavalry; 2.0x vs. Hand shock trooper; 2.0x vs. Artillery; 0.5x vs. Villager
Siege attack
14 damage · 6 range · 3.0 attack interval
Ability
Claims treasures; Builds Trading Posts

Role, availability & values

It has 900 hit points. It moves at 7.25 speed. Attack profile: Hand attack deals 10 damage. Ranged attack deals 40 damage. Siege attack deals 14 damage. Hand attack bonuses: 2.5× against Heavy cavalry, 2.0× against Hand shock trooper, and 2.0× against Artillery. Ranged attack bonuses: 2.5× against Heavy cavalry, 2.0× against Hand shock trooper, 2.0× against Artillery, and 0.5× against Villager. Special ability or role: Claims treasures; Builds Trading Posts. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.

Matchup & timing

General Kichiro is a Japanese hero with 900 hit points who can claim Treasures and build Trading Posts; he is not the same production unit as a Manchu. His 40-damage ranged attack has 2.5× damage against Heavy Cavalry and 2× against Hand shock troops and Artillery, while its 0.5× modifier against Villagers makes it inefficient for worker hunting. Use him to scout and secure a Trading Post site, then focus fire with the ranged attack when one of the named military counters threatens the army. If he collapses at zero health, guard the recovery area until he regenerates 100 hit points and can be revived by a nearby friendly unit or building.

Campaign story and hero combat values

General Sakuma Kichiro is the protagonist of Act I: Japan in The Asian Dynasties. Raised in Tokugawa Ieyasu’s household after being orphaned, he begins the campaign as a young general loyal to Tokugawa and later learns that the account of his parents’ deaths was concealed. He appears from The Siege of Osaka through The Battle of Sekigahara. His campaign hero has 900 hit points, 7.25 speed and 15 line of sight; he can claim Treasures and build Trading Posts. The hand attack deals 10 damage, while his ranged attack deals 40 at range 12 and receives strong multipliers against Heavy Cavalry, Hand Shock Troops and Artillery. He can also use a 14-damage siege attack. Like other campaign heroes, Kichiro collapses rather than dying and can recover after regeneration reaches the revival threshold near an ally. Keep him with the scenario force, use his mobility to scout and claim rewards, and follow the mission’s objective rather than treating him as an ordinary Japanese unit.

Role across the Japan campaign

Kichiro’s story spans the Japanese campaign’s political conflict and battlefield victories. He commands the Eastern army for Tokugawa and is present through the final Battle of Sekigahara. In the scenario, his Trading Post construction can turn exploration into map control; use it at a site the army can defend rather than sending the hero alone. His strong ranged multipliers are specialized, so keep him near the army when the opponent fields those target classes.