Grito de Dolores (co-op)
Grito de Dolores (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1810. Two players share control of Mexicans against Spanish. This mode uses a team-specific objective sequence based on Grito de Dolores.

Mission background
The required goals are Liberate a town to gain control of its buildings; Liberate all other towns in the region; Destroy both Spanish bases in the southeast mountains. Optional goals include Steal the Spanish food supplies.
Objectives & rules
Coordinate the two starting forces across the river and use the first liberated town to obtain Settlers and buildings before attempting the fortified Spanish bases. The players can free towns from separate directions, but each should keep a force to protect the newly captured economy and its approach. Use the optional Spanish Food supplies if the detour is safe, then build a larger army with counters for the Veteran cavalry and Falconets guarding the southeast. Destroy both Spanish bases to finish the mission; do not mistake capturing every town or stealing the food for the final victory condition.
Starting conditions and player roles
This cooperative Historical Battle in Definitive Edition begins in the Exploration Age, or Commerce Age on Hard, and can progress through the Imperial Age. Both players start without stockpiled resources and have a population limit of 200. Player A controls El Padre and 22 Insurgentes in the northern town. Player B commands El General with seven Soldados and seven Insurgentes in the settlement across the river. The two starts are separated, so coordinate scouting and the first town liberation rather than sending both forces into the same early fight. The mission’s resources and buildings come from freeing towns and capturing what is held by the Spanish.
Primary objectives and captured towns
The primary sequence is to liberate one town and gain control of its buildings, free the remaining towns in the region, then destroy both Spanish bases in the southeast mountains. The occupied Mexican towns are more than map decoration: each can add buildings, forces and resources to the revolutionary army. Royalist Guards occupy the settlements and nearby positions, so clear the defenders before expecting the town to support production. A secondary objective asks the players to steal Spanish Food supplies. Resource crates scattered near enemy Outposts and guards can help sustain the army, but collect them only when a safe route is available.
Enemy forces and the final assault
The Royalist Guards include Veteran Dragoons, Veteran Hussars and Desperados. The Northern Royalist Army fields Veteran Lancers, Musketeers, Skirmishers and Falconets around a Town Center and military buildings. A separate Southern Royalist Army protects the other fortified base. Both Spanish bases in the southeast must be destroyed to complete the battle. Captured towns provide the staging area and economy for that push, while the two players’ starting forces allow them to work on separate sides of the river. Avoid attacking a fort with only the starting Insurgentes; first liberate settlements and build a force able to handle Cavalry, Infantry and Falconets.
Build up from the first liberation
Player A’s nearby southern town is defended by an Outpost and a small garrison that can include Cuatreros, Musketeers and Desperados. Liberating it provides Settlers and economic buildings, which changes the scenario from a small infantry skirmish into a developing economy. The players can use existing Haciendas and construct another to support resource gathering. At the opening, Stables and Artillery Foundries are unavailable, so the initial force cannot immediately produce every counter. Expand through the objective towns, use the captured infrastructure and adapt production as the mission unlocks the means to reach the Spanish strongholds.
Cooperative pacing and unit roles
Keep the two armies in communication: one player can liberate and secure nearby towns while the other protects the river approach and gathers reinforcements. Insurgentes are melee Infantry that can fight Cavalry and siege buildings, but their statistics are weak, so they should not absorb every Spanish volley. Soldados and recruited units add durability and ranged pressure. El Padre and El General provide named hero leadership, but the mission’s objective progression and captured economy are the real route to victory. Agree on when to finish town liberation and when to combine armies for the two bases; a divided attack can leave one force unsupported.
Liberation creates the economy
Player A’s first neighboring town lies to the south and is held by Royalist Guards near an Outpost. Defeating the defenders transfers the buildings and Settlers to the revolutionary force, which provides the economic base needed to produce beyond the starting army. Secure the town before splitting the original units into separate raids. Fill available Haciendas and add another when resources and safety allow. Because both players begin with no stockpiled resources, captured infrastructure and crates are essential to sustaining the fight.
Coordinate across the river
Player B begins with El General, Soldados and Insurgentes in the town on the far side of the river. The separated position gives the second player a route to liberate towns from the south while Player A expands from the north. Share information before committing to a Spanish base: one force can hold recently freed towns and defend the economy while the other clears the next settlement. Avoid leaving a player’s starting town without protection, since the mission has no starting resource stockpile from which to rebuild a lost force quickly.
Prepare for Spanish forts
The Spanish bases are fortified and supported by military buildings, Veteran units and Falconets. The starting force alone is not enough for a reliable assault. Liberate the other towns, secure the resources, build up to the population limit and unlock the production needed for artillery and Cavalry counters. Insurgentes can fight Cavalry and buildings but have weak general statistics, so pair them with Soldados or other durable units. When both armies are ready, approach the two southeast bases together and keep pressure on the Spanish artillery rather than spreading into separate unsupported attacks.
Optional supply objective
The secondary objective is to steal Spanish Food supplies. Those stores can help bridge the resource shortage before the towns provide a functioning economy. Take them while clearing a safe route, then return to town liberation and the primary goal of destroying both southeast bases.
Do not rush both forts
The town captures are the economic bridge to the southeast. Secure both players’ approaches and consolidate the forces before attacking the fortified Spanish bases.
Victory condition
Once all towns are liberated, turn the captured economy toward the two Spanish bases in the southeast. Destroying both completes the primary objective; the food-supply task is optional.
Liberate towns to turn their buildings into your network
The co-op mission begins by liberating one town to gain control of its buildings, then requires the team to free the remaining towns and destroy two Spanish bases in the southeastern mountains. The first liberated town is a practical staging point: secure its structures and use the new access before splitting the players across the region. The optional theft of Spanish Food can strengthen the economy, but it should not pull both armies away from the towns that unlock the route to the bases. Coordinate who clears the next settlement and who protects the shared force or resource line. Once all towns are liberated, regroup for the mountain assault and remove the two bases in a deliberate sequence. The objective is about controlling settlements as well as winning fights; leaving a town only partly secured may delay the next step or expose the team’s rear. This page describes the co-op version, whose shared responsibilities should not be confused with the solo scenario’s pacing.