Units

Tashunke Prowler

Tashunke Prowler is Lakota Heavy cavalry in Age of Empires III, available from the Fortress Age*; obtained through Corral, Fort. Its listed ability is Increases the hit points and damage of other nearby Tashunke Prowlers; Stealth mode.

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Tashunke Prowler in Age of Empires III
Tashunke Prowler
IN-GAME VALUES

Recorded values

Cost
125 Food, 75 Coin
Available
Fortress Age* · Corral; Fort
Training
43 sec · 2 population · 20 XP per train
Durability & mobility
215 hit points · 10% ranged resistance · 6.75 speed · 28 line of sight
Hand attack
14 damage · 1.5 attack interval
Siege attack
15 damage · 6 range · 3.0 attack interval · bonuses: 1.5x vs. Shrine, 16; 0.5x vs. AbstractWall
Trample attack
8 damage · 2.0 attack interval
Ability
Increases the hit points and damage of other nearby Tashunke Prowlers; Stealth mode

Role, availability & values

Production is available through Corral or Fort. It has 215 hit points and 10% ranged resistance. It moves at 6.75 speed and uses 2 population. Training costs 125 Food and 75 Coin; it takes 43 seconds to train. Attack profile: Hand attack deals 14 damage. Siege attack deals 15 damage. Trample attack deals 8 damage. Siege attack bonuses: 1.5× against Shrine, 16 and 0.5× against AbstractWall. Special ability or role: Increases the hit points and damage of other nearby Tashunke Prowlers; Stealth mode.

Matchup & timing

Siege attack is especially effective against Shrine, 16 (1.5×). Its reduced multipliers against AbstractWall (0.5×) make it less suitable for those targets. Reserve the siege attack for Shrine, 16. Keep a frontline between this unit and threats that can reach it safely.

Stealth cavalry that scales in a group

The Tashunke Prowler is Lakota Fortress Age heavy cavalry trained at a Corral or Fort. It costs 125 Food and 75 Coin, takes 43 seconds to train, uses two population and has a civilization-wide limit of 14. Its current profile is 215 hit points, 10% ranged resistance, speed 6.75 and line of sight 28. The hand attack deals 14 damage every 1.5 seconds in an area of 2; a trample attack deals eight damage every two seconds in an area of 4. Its 15-damage siege attack fires every three seconds at range 6, with a bonus against Shrines and a penalty against walls. This mix lets it fight clustered units and structures, but its direct attack is not a universal counter. The unit’s defining mechanic rewards keeping Prowlers together. Each other Tashunke Prowler within a radius of 20 adds 5% hit points and 10% damage, with the effects stacking as nearby numbers grow. Keep the group close enough to maintain the aura while maneuvering; splitting into separate raids reduces each group’s strength. A large pack can become much more dangerous than its base statistics suggest, but it also concentrates population and becomes a valuable target for artillery or area attacks. Use the group to strike after the opponent’s counters are occupied, then withdraw together rather than leaving a few injured riders behind. Tashunke Prowlers can enter Stealth mode, making them the only regular cavalry with that ability apart from the Lakota War Chief when supported by Center of Power. Stealth can conceal an approach or help the force disengage, but it should be used to set up a target rather than as a reason to enter an unknown base. Scout the route, approach a vulnerable artillery piece or light infantry line, and reveal the group when the target can be attacked. Heavy Infantry, Light Ranged Cavalry and ranged Shock Troops are dangerous, while the Prowler is effective against Light Infantry, counter-skirmishers and Artillery. The matchup is determined by the unit type and positioning, not simply by the stealth ability. The Fortress Age availability has changed across patches: older sources listed the Industrial Age, while Definitive Edition changes made it available earlier. The current train limit is 14; older limits were 12 or 15. Champion and Legendary upgrades each add 25% hit points and damage in the Industrial and Imperial Ages. Since the unit lacks the broad upgrade route of some conventional cavalry, the nearby-unit bonus is important to its late-game scaling. Cards and technologies that improve cavalry can still matter, but compare their effect with other Lakota priorities before investing. Use the Prowler as a coordinated strike force, not as a one-for-one replacement for all cavalry. Its siege damage can threaten buildings after the army has opened a route, but the penalty against walls makes it poor at forcing a fortified entry. Its broad trample area is valuable when enemy troops are already engaged, yet approaching a dense formation exposes the cavalry to focused fire. Add ranged support or other Lakota units that can handle Heavy Infantry and ranged counters. The group aura then rewards a patient flank, a concealed approach and a target that can be eliminated before the opponent regroups.

Group aura, cap and target discipline

The Prowler bonus is based on other nearby Tashunke Prowlers, so a single unit receives no group benefit from itself. Maintain a compact force inside the 20-radius aura and remember that each nearby companion adds health and damage. The 14-unit cap limits how large the pack can grow, and its two-population cost means the full contingent is a major investment. Stealth is best used to choose when the force is revealed: approach artillery or a lightly guarded resource line, strike, then leave before Heavy Infantry and ranged cavalry can surround it. Do not use the 15 siege attack to batter walls because its multiplier there is only 0.5; Shrines instead take a 1.5 multiplier. The attack profile and aura make target selection more important than raw unit count.

Stealth cavalry that grows stronger in groups

The Tashunke Prowler is distinctive among Cavalry because it can use Stealth. Each other Tashunke Prowler within a radius of 20 increases the unit’s hit points by 5% and damage by 10%, with the bonuses stacking cumulatively. Grouping them therefore improves their strength, but also creates a larger population and resource commitment. Use stealth to approach a target and reveal the force when several Prowlers can attack together.

Choose an ambush, then protect the retreat

The Prowlers’ group bonus rewards coordination, while their stealth can help them choose the engagement. They are not immune to detection or anti-Cavalry counters. Avoid revealing a small group into a prepared army, and keep a route out before attacking. The Lakota War Chief can also access Stealth through the Center of Power card under its conditions, but that does not give every cavalry unit the same ability. Use the specific unit and card profile for the current match.

Age access, cap and siege role

Tashunke Prowler is a Lakota mounted unit with a settlement-based limit. Its current access is Fortress Age; it was Industrial Age before update 19.18309. Its limit is now 14, compared with 12 before the Definitive Edition and 15 before update 5208. The unit currently has 215 hit points, 28 line of sight and costs 125 Food; older profiles list 220 hit points before update 19.18309, 170 hit points and only 12 line of sight before the Definitive Edition, and 150 Food before update 13.12327. Its hand damage is 14 now, compared with 15 before update 19.18309. The siege attack deals 15, while older values include 18 before update 13.12327 and 22 before update 5208. It has a 1.5× siege modifier against Shrines and 0.5× against walls since update 13.12327. These changes lower its Age barrier and reshape its capacity, so historical Industrial Age references are outdated.