Technologies

Terror Charge

Terror Charge is an Age of Empires III technology available to Indians from the Fortress Age, researched at Monastery. It increases brahmin speed by 5%; reduces cavalry* and Siege Elephant training time by 20%.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Terror Charge in Age of Empires III
Terror Charge
TECHNOLOGY DETAILS

Research profile

Civilization
Indians
Research location
Monastery
Research time
15 seconds
Food cost
500
Coin cost
500
Effect
Brahmin speed +5%, gets the Terror Charge ability; Cavalry* and Siege Elephant train time -20%

Effect & research conditions

Available to Indians from the Fortress Age. Research it at Monastery. Effect: Brahmin speed +5%, gets the Terror Charge ability; Cavalry* and Siege Elephant train time -20%. Research costs 500 food, 500 coin. Research takes 15 seconds.

Research condition

Available to Indians from the Fortress Age. Research it at Monastery.

When to research

Choose this when an Indian plan needs both faster Cavalry or Siege Elephant production and a more mobile Brahmin. It grants the Brahmin Terror Charge and 5% speed, while the listed unit lines train 20% faster. Complete the 15-second, 500 Food and 500 Coin research before the reinforcement window; do not treat it as a universal cavalry damage bonus.

An Indian Fortress Age Monastery technology

Terror Charge is researched at the Indian Monastery in the Fortress Age. In The Asian Dynasties it costs 500 Food and 500 Coin and takes 15 seconds. It increases Brahmin speed by 5%, grants Terror Charge, and reduces training time for eligible mounted and siege units. Definitive Edition broadens the training-time effect to all Cavalry and Siege Elephants; the older version names Mahout Lancers, Howdahs, Flail Elephants, Siege Elephants and War Elephants.

Keep version-specific rosters clear

The ability and timing bonus help when the army relies on Brahmins and affected production queues. Because the unit list changed, an older guide may not describe the Definitive Edition correctly. Check the Monastery tooltip, then research before a planned production surge. The 1,000-resource cost competes with Food and Coin needed for units in the Fortress Age.