Units

Cash Cow

Cash Cow is a special cattle unit in Age of Empires III: Definitive Edition — The African Royals. The Wiki classifies it as Unknown-exclusive and records an Indians-only auto-requirement, so it should not be treated as ordinary Food livestock available to every civilization. Its defining uses are Coin generation and transport: it carries up to 20 units, and each passenger increases its durability and speed.

APPLIES TO Definitive Edition — The African Royals
Cash Cow in Age of Empires III
Cash Cow
IN-GAME VALUES

Recorded values

Availability
Unknown-exclusive special unit · Indians-only auto-requirement listed
Stored Coin
100 initial · 500 maximum · 10 Coin kill bounty
Durability & mobility
30 hit points · 1% hand, ranged and siege resistance · 2.0 speed · 13 line of sight
Transport
20-unit capacity · +100 hit points and +0.05 speed per passenger · up to 2,030 hit points and 3.0 speed
Recorded infobox values
100 Food · 15 sec · four gatherers

Coin, availability & transport

Cash Cow provides 100 Coin initially, up to 500 Coin, and grants a 10-Coin kill bounty. It has 30 hit points, 2.0 speed and 13 line of sight, with 1% hand, ranged and siege resistance. It can transport 20 units of any type. Each garrisoned unit adds 100 hit points and 0.05 speed, for up to 2,030 hit points and 3.0 speed when full. Issue a garrison order through the Command Panel; right-clicking the animal does not load passengers.

Training & availability

Special-map or scenario availability; the source entry labels Cash Cow Unknown-exclusive and lists an Indians-only auto-requirement. Do not assume it is a standard livestock purchase in ordinary random-map play.

Resource behavior & use

Use it only in a mode or scenario that provides the unit. Its main tactical value is carrying a large force while becoming more durable as it fills; plan the drop-off before loading and keep the animal protected while it moves. Its Coin and building-rate behavior is distinct from the ordinary Food livestock rules, so do not use a generic cattle build order for this unit.

Coin stores and special availability

The entry describes Cash Cow as a Golden Cattle harvested for Coin rather than the ordinary Food yield associated with cattle. Its store begins at 100 Coin and can reach 500; killing it grants a 10-Coin bounty. Availability is unusual: the article calls it an Unknown-exclusive unit and the infobox lists an Indians-only auto-requirement. The 100-Food and 15-second values in the infobox are recorded here as unit data, but they do not establish a normal training route for all civilizations. Check the scenario or mode that spawned it before planning around those values.

Passenger capacity changes its battlefield durability

Cash Cow can carry up to 20 units of any type. Loading is issued through the Command Panel rather than by right-clicking the cow. Each passenger adds 100 hit points and 0.05 speed: a full load therefore reaches 2,030 hit points and speed 3.0, compared with the empty unit’s 30 hit points and speed 2.0. This makes loading useful both for transport and for protecting the carrier, but the force still needs a safe unload point and an escort if enemies can intercept the route.

Recorded gathering and fattening rates

The source lists resource rates by site: a Shrine gathers all resources at 0.1425 per second; a Hacienda gathers Food at 0.166667, Wood at 0.25 and Coin at 0.113334 per second; and a Field gathers Food at 0.25, Wood at 0.17, Coin at 0.1885, Experience at 0.21 and Influence at 0.17 per second. A Livestock Market gathers Influence at 0.15 per second, or 0.5 when fattened. The infobox separately records a base fattening rate of 0.25 per second, 0.5 at a Livestock Market, and 1.0 at a Livestock Pen, Farm, Village or Hacienda. These values are specific to this unit’s listed economy and should not be generalized to every herdable.