Units

Lenape Warrior

Lenape Warrior is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Lenape settlement, Native Embassy. Its listed ability is War Cry.

APPLIES TO Definitive Edition — Mexico Civilization
Lenape Warrior in Age of Empires III
Lenape Warrior
IN-GAME VALUES

Recorded values

Cost
90 Food, 30 Coin
Available
Commerce Age · Trading Post or Tambo on a Lenape settlement; Native Embassy
Training
34 sec · 12 XP per train
Durability & mobility
200 hit points · 20% hand resistance · 4.0 speed · 18 line of sight
Ranged attack
20 base damage · range 2-14 · attack interval 3.0 · bonus damage: 2.5x vs. Light ranged cavalry; 2.5x vs. Ranged shock trooper; 2.0x vs. Heavy infantry; 0.6x vs. Cavalry; 0.6x vs. Shock troops
Siege attack
25 base damage · range 6 · attack interval 3.0
Hand attack
15 base damage · attack interval 1.5 · bonus damage: 2.0x vs. Light ranged cavalry; 2.0x vs. Ranged shock trooper; 2.0x vs. Heavy infantry; 0.75x vs. Cavalry; 0.75x vs. Shock troops
War Cry (charged)
30 base damage · range 2-14 · attack interval 3.0 · recharge 40
Ability
War Cry

Role, availability & values

Production is available through Trading Post or Tambo on a Lenape settlement or Native Embassy. It has 200 hit points. It moves at 4.0 speed. Training costs 90 Food and 30 Coin; it takes 34 seconds to train. Attack profile: Ranged attack: 20 damage at range 2-14; every 3.0 seconds. Siege attack: 25 damage at range 6; every 3.0 seconds. Hand attack: 15 damage; every 1.5 seconds. War Cry (charged): 30 damage at range 2-14; every 3.0 seconds. Special ability or role: War Cry.

Matchup & timing

Keep this ranged unit behind a screen and let it fire before melee troops can reach it. Its listed attack reaches 2-14 range and is especially useful against Light ranged cavalry, Ranged shock trooper, and Heavy infantry. If Light ranged cavalry, Ranged shock trooper, and Heavy infantry close in, use the hand-attack bonus while the rest of the formation protects the line.

Native Skirmisher with War Cry

The Lenape Warrior is a Commerce Age Native Warrior available in Definitive Edition. It costs 90 Food and 30 Coin, takes 34 seconds to train and has a cap of ten per Lenape settlement. The profile includes 200 hit points, 20% hand resistance, speed 4.0 and line of sight 18. Its ranged attack deals 20 damage at range 2–14, and its hand attack deals 15. Both attack types carry bonuses against Light Ranged Cavalry, Ranged Shock Troops and Heavy Infantry, while reduced multipliers apply to Cavalry and Shock troops. The unit also has a 25-damage siege attack. Its War Cry adds a special ranged stun that gives the Lenape a distinctive control effect beyond ordinary Skirmisher damage.

War Cry timing and target choice

War Cry is automatically triggered while attacking when charged. It deals 30 damage, reaches up to 14 range, stuns its target for two seconds and recharges over 40 seconds. The brief stun can interrupt a dangerous unit or give the rest of the army time to focus fire, but it is not a permanent disable. Use the charged effect on a high-value target that is entering the fight, rather than spending it on a unit that is already retreating or nearly defeated. The Lenape Warrior's ranged fire can otherwise maintain pressure against Heavy Infantry and mobile ranged units. Its ordinary speed is 4.0, so position the line before contact and let faster allies protect it from a Cavalry charge.

How it fits the Haudenosaunee and Canada

The Haudenosaunee and Canada have the most consistent access through their Home City. Other civilizations depend on finding a Lenape settlement, which may only appear occasionally on Unknown maps, and must build a Trading Post or Tambo there; a Native Embassy is another route where available. A settlement supports at most ten Lenape Warriors, so the unit is a capped support force rather than a limitless Skirmisher replacement. Its profile is more durable and hits harder than a basic Skirmisher, and it can add value without the ordinary population pressure described for regular troops. The settlement location and cap should be considered before committing to a strategy around the unit.

Upgrade progression

Lenape Warrior Societies costs 100 Wood and 75 Coin in the Fortress Age and upgrades the unit to Elite with 25% more hit points and damage. Champion Lenape costs 400 Wood and 300 Coin in the Industrial Age, requires the earlier upgrade and adds 35% hit points and damage. In the Imperial Age, Legendary Native Warriors or Exalted Natives costs 1,500 Food and 1,500 Wood and raises the improvement to 50%. Research locations vary by civilization: Europeans and Mexicans use the Capitol, the United States uses the State Capitol, and Asian and Native American civilizations use the Town Center for Exalted Natives. African civilizations upgrade native warriors automatically for free.

Historical Battle and army interactions

Lenape Warriors appear in the Battle of Queenston Heights Historical Battle. The player can receive five through the TEAM Indian Friendship Home City Card or train them from a Trading Post on the settlement west of the map. Their Skirmisher tags allow them to benefit from Arsenal upgrades and most cards that improve Skirmishers. This means a Haudenosaunee or Canadian deck can build around existing ranged-infantry improvements, while other civilizations need to account for their limited settlement access. Use their War Cry and target bonuses to support the army's ranged line, but keep units with anti-Cavalry roles nearby because the Lenape's multipliers are reduced against those classes.

Keep a capped force alive

A ten-per-settlement limit makes replacement dependent on holding the Lenape site. Protect the Trading Post, Tambo or Native Embassy that enables production, and avoid losing all trained units in a single attack. The Warrior's 200 hit points and hand resistance help it survive some pressure, but its 4.0 speed can leave it behind if the rest of the army retreats quickly. Establish the firing line before committing and retreat while there is still room to move. Its siege attack can help against structures after defenders are cleared, but its best contribution is ranged support and the occasional War Cry stun.

War Cry as temporary control

The War Cry's two-second stun is short, but it can create a clear opportunity: interrupt an enemy that is closing on the ranged line, delay a retreating target, or let allied units focus the same threat. The ability deals 30 damage and has a 40-second recharge, so its impact depends on timing. Because it activates automatically while attacking when charged, avoid wasting the effect on a low-priority unit if a dangerous target is about to enter range. After using it, the Lenape Warrior returns to its ordinary ranged attacks until the ability recharges. The stun is an extra tactical tool rather than a replacement for the army's normal counters.

Skirmisher bonuses and tactical support

The Lenape Warrior carries Skirmisher tags and benefits from Arsenal upgrades and most cards that improve Skirmishers. Its higher hit points and attack make it a durable supplement to a conventional ranged army, while the War Cry adds brief control. The ranged bonuses reward firing at Light Ranged Cavalry, Ranged Shock Troops and Heavy Infantry. Its reduced damage against Cavalry and Shock troops means it should not be left alone on the front line. Pair it with units that can stop mounted attackers and use the Lenape force to focus the targets its profile is designed to punish.

Map access and replacement planning

Outside the Haudenosaunee and Canada, consistent access depends on a Lenape settlement appearing and remaining under control. Unknown maps may include one only occasionally. A Trading Post or Tambo built on that settlement enables recruitment and sets the ten-unit cap; losing the site can interrupt production. Native Embassy access may be available as another route, but the cap and map conditions still shape the force. Since each unit takes 34 seconds to train, replacing losses during a major battle can be slow. Use the Lenape Warriors as a preserved support group and rotate injured units out, rather than allowing the entire capped force to be removed in one engagement.

Upgrade timing and resource investment

The staged upgrade path lets the player decide how long the native force will remain useful. Lenape Warrior Societies is a relatively early 100-Wood, 75-Coin investment for a 25% increase to health and damage. Champion Lenape requires that upgrade and raises the increase to 35% for 400 Wood and 300 Coin. The Imperial Legendary or Exalted upgrade offers a 50% improvement but costs 1,500 Food and 1,500 Wood. Prioritize upgrades when a large force has already been preserved and will fight for the rest of the game. If the settlement is exposed or the cap is still low, securing access and maintaining the army may be more valuable than the next upgrade.

Native ranged infantry and War Cry

The Lenape Warrior is ranged infantry allied through a Trading Post or Tambo at a Lenape settlement, or through a Native Embassy where the roster permits. It has 200 hit points and a 20-damage ranged attack at 2–14 range. War Cry is a charged attack that increases the ranged damage to 30, giving the unit a timed burst against an important target. Keep the charge for a moment when the opponent is committed and the Lenape can fire safely. Its 15-damage hand attack and 25-damage siege attack are secondary options.

Alliance cost and formation use

A Lenape Warrior costs 90 Food and 30 Coin and takes 34 seconds to train. The Trading Post or Tambo must remain secure for allied access, so scout the settlement and protect the route before investing. The unit’s four speed and 18 line of sight support a steady ranged line, but it can be caught by cavalry or melee infantry if left without a screen. Use War Cry on a target the army can exploit, then keep the unit behind frontline troops. Compare the Lenape roster with other map allies and choose the unit when its attack and charged ability fill a real gap.