Warrior Priest
Warrior Priest is Aztecs economic unit in Age of Empires III, available from the Commerce Age; obtained through Community Plaza (Healers Ceremony), American Citadel. Its listed ability is Works at the Community Plaza as two units.

Recorded values
- Cost
- 200 Coin
- Available
- Commerce Age · Community Plaza (Healers Ceremony) ; American Citadel
- Training
- 50 sec · 0 population · 20 XP per train
- Durability & mobility
- 360 hit points · 10% ranged resistance · 4.5 speed · 16 line of sight
- Healing
- range 12
- Hand attack
- 5 base damage · attack interval 1.5 · bonus damage: 3.0x vs. Treasure guardian
- Ability
- Works at the Community Plaza as two units
Role, availability & values
Production is available through Community Plaza (Healers Ceremony) or American Citadel. It has 360 hit points and 10% ranged resistance. It moves at 4.5 speed and uses 0 population. Training costs 200 Coin; it takes 50 seconds to train. Attack profile: Healing: range 12. Hand attack: 5 damage; every 1.5 seconds. Special ability or role: Works at the Community Plaza as two units.
Matchup & timing
The Aztec Warrior Priest is a healer and Community Plaza specialist, not a general-purpose Villager. It heals at range 12, has 360 hit points and works at the Community Plaza as two units, making it especially valuable in ceremonies whose output scales with assigned workers. It costs 200 Coin and takes 50 seconds to train through the Healers Ceremony or an American Citadel, but uses zero population in the current profile. Keep it with damaged troops or assign it to the Plaza when a stronger ceremony effect is worth more than direct gathering. Its five-damage hand attack is for self-defense, not frontline combat.
Current statistics and healing
The Warrior Priest is an Aztec Commerce Age support unit from The WarChiefs. It costs 200 Coin, takes 50 seconds to create through the Healers Ceremony, and is limited to ten. Its current profile is 360 hit points, 10% ranged resistance, movement speed 4.5, and line of sight 16. It does not use population in Definitive Edition. Its healing action restores 10 hit points per second to nearby units within range 12, while its hand attack begins at five damage and rises with each age. The Priest can heal an army that has taken damage during a push, but its primary strategic value is often its work at the Community Plaza. Keep it behind the combat line when healing, since its low attack means it should not be exposed as an ordinary Infantry fighter.
The Community Plaza and ceremony value
At the Community Plaza, each Warrior Priest counts as two Villagers. The Aztec player begins with one alongside the War Chief and can create up to ten through the Healers Ceremony. Assigning all ten to the Plaza contributes the equivalent of twenty Villagers there; adding fifteen actual Villagers brings the ceremony workforce to an effective total of thirty-five. This makes the Priest part of the economy and support system, not just a healer. It costs Coin and takes time to create, so begin producing them early enough that the Plaza can benefit from their work. A Home City rally point set to the Plaza can send new Priests directly to work in some versions, though this behavior differs in The Asian Dynasties. The Plaza's ceremony choice determines the output, so plan the workforce for the resource, experience, or military effect the match needs.
Healing versus combat
Healing is useful after a battle when valuable units survive with missing hit points, but the Aztecs also have a Healing Ceremony that can restore inactive military units more efficiently. The Warrior Priest therefore does not need to follow every army merely to heal it. Leave the unit at a safe location or assign it to Plaza work when the ceremony is more valuable, then bring it forward when the army's condition makes active healing worthwhile. Its 10 healing per second accumulates over time; it cannot prevent a focused enemy attack from killing a unit instantly. The Priest's hand attack is weak in ordinary combat and it is listed as weak against nearly every military unit. Protect it from raids and avoid sending it into a fight to contribute damage.
Age-scaling attack and treasure guardians
Although the Warrior Priest is not a frontline combatant, its hand attack improves automatically with age: five base damage rises to 15 in Commerce Age, 30 in Fortress Age, 45 in Industrial Age, and 60 in Imperial Age. It also deals three times damage against Treasure guardians, making it a capable unit for clearing a guardian when supported by the Explorer or War Chief. That specialist bonus does not turn it into a general anti-Infantry unit. Use its attack to finish a treasure encounter or defend itself from a weak target, then return it to healing or the Community Plaza. Keep the distinction between the starting damage and the age-scaled values when reading older guides or planning a treasure hunt early in the match.
Home City access and team support
Aztec Home City cards can deliver additional Warrior Priests, including a three-Priest shipment and a Team two-Priest shipment. The team card can benefit other Native American allies, who may also use the units at a Community Plaza. Sending a shipment can reach the ten-unit limit sooner than waiting for Plaza production, but it competes with military and economic cards. The Aztec player should usually account for the free starting Priest before deciding how many more to add. The unit is affected by Infantry training-time reductions, and age advancement increases its hand damage automatically. The Home City delivery and Healers Ceremony serve different purposes: one provides immediate units, while the other is a production route governed by the Plaza.
Practical build and protection
A useful plan is to send the free starting Priest to the Community Plaza early for experience or another needed ceremony, then build toward the ten-unit limit as the Aztec economy can afford the Coin. If the army is taking damage repeatedly, reserve a Priest to heal behind the frontline; if the Healing Ceremony is already covering recovery, keep the rest at the Plaza. Avoid leaving the Plaza undefended, because losing a group of Priests removes both a support force and a large ceremony workforce. The zero-population cost makes the unit efficient after the army approaches its population cap, but the Coin price, training time, and ten-unit limit still apply. Its value comes from combining Plaza work, passive support, and situational healing—not from trading attacks with ordinary Infantry.
Ceremony timing and the starting Priest
The free starting Warrior Priest can improve the Aztec economy from the first minutes of a match. Assign it to the Community Plaza while gathering experience or another early ceremony, then begin training additional Priests once Coin income supports the cost. The initial unit is an important advantage because it begins working without requiring a shipment or 200 Coin. A three-Priest card adds an immediate workforce, while the Team two-Priest card is useful when allies can also use Plaza work. Do not delay all military production to reach the ten-unit limit: the ceremony is powerful, but the Aztecs still need an army to protect the Plaza and economy. Add Priests at a pace that fits the opponent's pressure and the selected ceremony.
Why the unit has no population cost
The Warrior Priest's zero-population cost in Definitive Edition lets the Aztecs continue adding Plaza workers without reducing space for the combat army. Before Definitive Edition it used one population, so older guides may describe a more restrictive cap. Its 200-Coin price and ten-unit limit remain meaningful constraints even when population is free. Reaching the cap can make the Community Plaza act as if many more Villagers are present, but the value depends on the ceremony and the time spent working. If the enemy can raid the Plaza or force the Priests to idle, their nominal workforce advantage will not translate into resources or military effects. Protect the area and keep the ceremony assignment matched to the current need.
Keep the Priest out of the frontline
The Warrior Priest's 360 hit points can survive stray damage, but it is still weak against nearly every combat unit and should not lead an attack. Use its healing and Plaza role to support the army from a protected position; rely on the War Chief and trained units for ordinary combat.
Healing and Community Plaza support
Warrior Priests heal nearby units at 10 hit points per second. The player begins with one, and the Healers Ceremony can create up to ten in the Community Plaza. When assigned to the Plaza, each Warrior Priest counts as two Villagers, making the unit valuable both for healing an army and accelerating ceremony output. They do not cost population in Definitive Edition, while the original profile charged one population per Priest.
Combat strength scales with the Ages
A Warrior Priest can defend itself with a hand attack that increases as the game advances: the documented damage rises from 5 initially to 15 in the Commerce Age, 30 in the Fortress Age, 45 in the Industrial Age and 60 in the Imperial Age. Healing remains its central support role, so keep Priests near injured units but outside the enemy’s front line. If the army is safe, assign them to the Community Plaza; move them back to the force when sustained healing matters more than ceremony production.