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Horticulture

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

TechnologiesAge of Empires IV: Anniversary Edition
Horticulture image

What it does

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

How it fits into a match

Research at <a href="../buildings/mill.html">Mill</a>, <a href="../buildings/grand-winery.html">Grand Winery</a>, <a href="../buildings/granary.html">Granary</a>, <a href="../buildings/ger.html">Ger</a>, <a href="../buildings/steppe-redoubt.html">Steppe Redoubt</a>, <a href="../buildings/twin-minaret-medrese.html">Twin Minaret Medrese</a>, <a href="../buildings/hunting-cabin.html">Hunting Cabin</a> once its age and civilization conditions are met. The effect list shows exactly what changes; prioritize it when the units or buildings affected are part of your current plan.

Role
Food Gathering Technology 1/3
Earliest age
Feudal Age
Available to
19 civilizations

Research conditions

Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.

CivilizationAgeCostTime
Abbasid DynastyFeudal Age50 wood, 100 gold45 s
AyyubidsFeudal Age50 wood, 100 gold45 s
ByzantinesFeudal Age50 wood, 100 gold45 s
ChineseFeudal Age50 wood, 100 gold45 s
Delhi SultanateFeudal AgeNo resource cost157 s
EnglishFeudal Age50 wood, 100 gold45 s
FrenchFeudal Age35 wood, 70 gold45 s
House of LancasterFeudal Age50 wood, 100 gold45 s
Holy Roman EmpireFeudal Age50 wood, 100 gold45 s
Jeanne d'ArcFeudal Age50 wood, 100 gold45 s
Jin DynastyFeudal Age50 wood, 100 gold45 s
The Knights TemplarFeudal Age50 wood, 100 gold45 s
MaliansFeudal Age50 wood, 100 gold45 s
Macedonian DynastyFeudal Age50 wood, 100 gold45 s
MongolsFeudal Age50 wood, 100 gold45 s
Order of the DragonFeudal Age50 wood, 100 gold45 s
OttomansFeudal Age50 wood, 100 gold45 s
RusFeudal Age50 wood, 100 gold45 s
Zhu Xi's LegacyFeudal Age50 wood, 100 gold45 s

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