CIVILIZATION · ANCIENT WORLD
Puru
Puru are a Chronicles civilization in Age of Empires II: Definitive Edition, built around elephants & archers. Their campaign roster features Pattiyodha Longbowman; Sannāhya; Chronicles factions are not part of the standard ranked civilization roster.

Overview
Puru are a Chronicles civilization in Age of Empires II: Definitive Edition, built around elephants & archers. Their campaign roster features Pattiyodha Longbowman; Sannāhya; Chronicles factions are not part of the standard ranked civilization roster.
Civilization identity
Puru is classified as Ancient world and is centered on elephants & archers. Its defining roster entrys are Pattiyodha Longbowman, Sannāhya. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, trade carts move faster; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Villagers mining Stone also generate food, and Stone Mines last longer This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Villagers and Fishing Ships gather Oysters faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Cavalry recover health when away from nearby enemies from the Classical Age onward This improves religious support or relic play; its value rises when the map and matchup make control of Monks or Relics relevant.
- Lemboi become cheaper and stronger as the game advances This changes the resource investment or timing needed to field the affected option.
Signature units and unique technologies
Pattiyodha Longbowman: A heavy Puru archer that deals additional damage at close range Sannāhya: A Puru melee elephant resistant to conversion and bonus damage; each occupies two population slots These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Vadhāvadha: Sannāhyas deal improved trample damage
- Leaf-Headed Shafts: Pattiyodha Longbowmen deal more damage at close range
- Vedic Teachings: Academy research increases Villager work rate, up to a limit
- Skandhavaras: Forts can be upgraded with defensive or offensive emplacements
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Stone mining also provides food, letting a defendable quarry support an earlier Fort plan without completely starving the army. Oyster gathering can shape the opening on suitable maps. From the Classical Age, cavalry can recover health out of combat, so pull damaged units away and return them rather than spending them in one poor exchange.
- Core army: Pattiyodha Longbowmen give a ranged core that needs protection, while Sannāhyas reward a controlled close fight. Use Vedic Teachings when Academy research will benefit enough working Villagers; emplacements from Skandhavaras should serve the actual defensive or offensive position. On water, improved Lemboi can protect resource access if production keeps pace.
- Transition: Choose a technology or production change that improves the force already fighting, then secure the resource route needed to replace it.
- Watch for: A quarry or Fort that cannot be defended will not pay back its economic or tactical investment. Scout the approach before moving workers.
Team-game role
The team bonus is Trade Carts move faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature units: Pattiyodha Longbowman; Sannāhya. Distinctive bonuses: Villagers mining Stone also generate food, and Stone Mines last longer. Villagers and Fishing Ships gather Oysters faster. Cavalry recover health when away from nearby enemies from the Classical Age onward. Lemboi become cheaper and stronger as the game advances. In team games, its team bonus is Trade Carts move faster. Its unique technologies are Vadhāvadha (sannāhyas deal improved trample damage); Leaf-Headed Shafts (pattiyodha Longbowmen deal more damage at close range); Vedic Teachings (academy research increases Villager work rate, up to a limit); Skandhavaras (forts can be upgraded with defensive or offensive emplacements).
Unique units
Team bonus
Trade Carts move faster.
Civilization bonuses
Unique technologies
- Focus
- Elephants & archers
- Signature / category
- Pattiyodha Longbowman; Sannāhya
- Release / context
- Chronicles
- Region
- Ancient world
- Classification
- Chronicles