Borneo
Borneo is a large tropical island map from The Asian Dynasties with abundant resources on land and at sea. A Trade Route runs through the interior, where dense jungle, Gold Mines, Treasures and Trading Post sites reward exploration. The surrounding water is visible from the start and offers Fish, Whales and water Treasures, creating a choice between inland control and naval expansion.

Map character
Scout inland and along the coast instead of treating the island as a single land route. Find the Trade Route and nearby Gold Mines, then compare those objectives with the exposed fishing and Coin opportunities offshore. Native settlements may appear along the route or nearer the center depending on the player count, so check the generated map before planning an alliance.
What to scout
Use Borneo’s abundance by expanding steadily, but secure each area before moving the army onward. A land-focused plan needs enough force to hold the jungle route and its posts; a sea-focused plan needs ships to defend Fishing Ships and deny water resources. Splitting between both fronts is strongest only when the economy can sustain it.
Balance interior and coastal objectives
The interior Trade Route, jungle, Gold Mines, and Treasures compete with offshore Fish, Whales, and water Treasures. Scout both areas early and check where the generated Native settlements and Trading Post sites appear. A land-focused opening can miss valuable water income, while an early fleet may leave the interior uncontested. Choose which objective the army can realistically secure and protect the workers using that route.
Resource sites and their stockpiles
Borneo rewards scouting with unusually large resource pockets. Serow herds contain 400 Food, while Wild Elephant herds and Berry Bushes each contain 1,000 Food. Tuna and Mola Mola provide 500 Food apiece, so a Dock and Fishing Boats can turn the visible coastline into a substantial Food line. Humpback Whales provide an infinite Coin source. Inland, each Silver Mine contains 2,000 Coin and each Gold Mine 5,000 Coin. These figures describe the map’s listed resource stocks; the order in which sites spawn and their distance from a starting Town Center still vary. Use them to compare the return of a safe nearby hunt with a longer move toward the jungle or shore, and remember that taking a resource also denies it to the opposing team.
Trade routes, settlements, and neutral threats
Each team has access to at least one Trade Route across the island, with additional routes possible in team games. Native settlements are placed farther inland along a route or near the center, and their positions depend on the number of players. The listed alliances are Jesuit and Sufi; check the generated layout before committing to a particular alliance or route segment. Marathan Dacoits and Wokou Pirates are among Borneo’s Outlaws, so explore with a force able to handle hostile neutral units instead of sending an unsupported Explorer deep into the interior. Because both the route and central resource sites draw players away from the coast, coordinate a Trading Post or alliance push with the army that can hold it. A settlement or route site is valuable only while workers and reinforcements can reach it safely.
Choose a land and sea commitment
The map begins with the surrounding water revealed, including Water Treasures, and players start in coastal regions. This makes early naval scouting unusually informative: identify safe Fishing areas and nearby ships or Water Treasures before deciding whether a Dock is worth the investment. The interior offers dense jungle, Gold Mines, Treasures and route sites, while the coast supports Fishing and Whaling. A land opening can claim the center and its Trading Posts but should protect long resource approaches; a naval opening needs ships to defend Fishing Boats and contest the shoreline. Expand in stages so the first army can secure one objective before the economy is split between land production and a fleet.