Game systems

The Papal Guard

The Papal Guard is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to See description. Its recorded reward is Industrial Age reward: See description.

APPLIES TO Definitive Edition
The Papal Guard in Age of Empires III
The Papal Guard

Age-up reward & access

Selected for the Industrial Age; available to See description. The recorded advance cost is 2,000 Food and 1,200 Coin and takes 90 seconds. Reward details: Industrial Age reward: See description. The available choices and exact reward depend on civilization and game release.

When to choose it

Choose The Papal Guard when its listed reward supports the next economic or military objective. Compare its cost and advance time with other available politicians, and check that the reward belongs to the current civilization and release.

Age-up choice and shared benefits

The Papal Guard is a paid Industrial Age politician: the advancement costs 2,000 Food and 1,200 Coin and takes 90 seconds. Its shared reward supports the Crossbowman and Pikeman line. The Guard upgrades for both units become available without a resource payment, their Royal Guard upgrades are cheaper, and they can receive Imperial upgrades in the Imperial Age. The politician also discounts Guard upgrades for several other archaic Infantry, with civilization-specific exceptions. These bonuses reward a player who has already invested in Barracks units and wants to keep them useful after reaching Industrial Age. They do not create a complete army by themselves: the player still needs the buildings, unit production, and resources to field the upgraded troops.

Civilizations and the Crossbowman–Pikeman core

The politician is available to the French, Germans, Italians, Maltese, Portuguese, Spanish, and Swedes in Definitive Edition. The shared Crossbowman and Pikeman benefits form a simple two-unit plan: Crossbowmen provide ranged pressure against Infantry, while Pikemen protect them from Cavalry and can threaten buildings with siege damage. Free Guard research lowers the resource burden of this core, and discounted Royal Guard upgrades make it easier to improve troops already in the field. The later Imperial upgrades matter only if the match continues into that age, so a player should compare the cost of aging again with the expected value of keeping the army active. The shared effect is strongest when the civilization can recruit both units reliably.

French and German variations

For the French, Guard Halberdiers also cost 50% fewer resources. That provides another way to keep a melee Infantry screen beside the Crossbowmen, although the French should still consider which unit better answers the opponent's army. The Germans can research Guard Landwehrs for free when that unit is available, and their Guard Doppelsoldners receive the 50% cost reduction. This can turn the politician into a broader Infantry package instead of a narrow Crossbowman and Pikeman choice. German players should check whether Landwehrs are part of their current roster before counting on the free upgrade; the benefit applies only when the unit is available. For both civilizations, the discount saves resources on the upgrade rather than supplying the complete army.

Italian and Maltese variations

The Italian reward includes a shipment of five Papal Guards, increased to ten when Advanced Politicians has been sent; the older shipment numbers shown in prior update history no longer describe the current values. Italian Guard Pikemen research is free and Guard Halberdiers are discounted. Guard Pavisiers also receive changes across updates: the wood cost of their Guard upgrade was removed, and the Imperial upgrade became available in a later patch. These benefits make a Pavisier and Pikeman force a natural extension of the Italian army, but the exact upgrade menu depends on the current Definitive Edition rules. Maltese players receive a 400-resource reduction to the Arbalester cost and a 50% discount on the Guard Hospitaller upgrade. These savings support the Maltese ranged line and its distinctive Hospitaller troops.

Portuguese, Spanish, and Swedish variations

Portuguese Order Besteiros and Ordinance Pikemen cost 60% fewer resources, while Guard Halberdiers are also discounted. The combination favors an affordable Infantry group and becomes especially cohesive with The Logistician, whose Commerce Age rewards improve access to Pikemen and Crossbowmen and allow those units to train at Town Centers. Spanish players receive a 60% reduction to the Tercio cost; the Espadachin upgrade is unaffected, so do not include it in the Guard discount. Swedes can research the Dalkarl upgrade for free, but their Crossbowmen still cannot advance beyond Veteran. The free Crossbowman Guard upgrade should not be confused with a promise of an Imperial Crossbowman for every civilization: the Swedish restriction remains in effect.

Build sequence and earlier-age preparation

The value of this politician depends on preparation. In the Fortress Age, The Sergeant at Arms or The Adventurer can support an archaic Infantry plan for civilizations that have access to those politicians. The French, Portuguese, and Swedes do not have both options, so their sequence should reflect their own age-up choices. Portuguese players can select The Logistician in Commerce Age to strengthen their Pikeman and Crossbowman approach before the later discount and Guard research arrive. Before committing to The Papal Guard, build or plan the production buildings needed for the chosen units, and check whether the Home City deck contains the relevant unit and technology shipments. The politician makes selected upgrades cheaper or free; it does not remove the need to produce units or to protect their buildings.

Choosing Imperial Age or a Revolution

For the French, Germans, Italians, Maltese, and Spanish, part of the politician's value appears in the Imperial Age through Imperial upgrades for eligible units. Continuing to age can therefore preserve a benefit that a Revolution may not provide. Revolutionary France is a stated exception: after the Napoleonic Era and Grand Armée shipments, Imperial upgrades for military units are allowed. Portuguese and Swedish benefits are available directly in Industrial Age, so those civilizations have more freedom to choose between aging further and revolting. Portugal can combine the politician with the Indonesia revolution because that route already grants access to Advanced Arsenal and Fencing School shipments, and its Kraton Guards shipment improves Pikemen. Make the decision from the actual cards and upgrade access in the current deck rather than assuming every civilization receives the same Imperial payoff.

Deck support and practical use

Several Home City cards reinforce the units associated with the Guard. Advanced Arsenal and Fencing School are recommended for many of the eligible civilizations, with exclusions depending on the civilization. Italians can use Steel Bolts to improve Pavisiers and Crossbowmen, including their range and siege profile. French decks can add Crossbowman hit points, TEAM Senegalese Riflemen's ranged Infantry attack, or cards that strengthen Halberdiers. German decks can improve hand Infantry or replace Crossbowmen with Landwehrs through Scharnhorst Reform. Italian cards such as Heavy Paveses and Roman Tactics support Pavisiers and other archaic Infantry. These shipments are deck choices, not automatic politician effects. In play, keep ranged units behind the Pikeman or Halberdier screen, use the discounted upgrades when the army is ready to benefit, and switch composition if the opponent brings counters that the selected Infantry cannot answer.

When the politician is a poor fit

The Papal Guard is less attractive when the army plan depends on units outside its discounts or when the match is likely to end before the upgraded Infantry can repay the age-up cost. Its 2,000 Food and 1,200 Coin price competes with immediate unit production, and the 90-second advancement creates a timing window in which the opponent may attack. A player with a Cavalry-focused deck should compare this choice with politicians that directly support mounted units. The Guard is a deliberate commitment to archaic Infantry and its eligible upgrades, so choose it when those troops already fit the matchup and the civilization-specific reward is useful.

Industrial politician and civilization-specific results

The Papal Guard is an Industrial Age politician choice with a 2,000-Food and 1,200-Coin advancement cost and a 90-second advance time in the recorded profile. Its effect is not represented by one universal unit reward: the available result depends on the civilization and release, and the current source profile does not provide a complete shared description. Read the politician preview in the age-up interface before confirming the choice, especially when playing a civilization with a specialized Papal or religious unit line. Compare the reward with other Industrial politicians and with the units or technologies the army can actually use. A name that suggests a guard should not be treated as proof of a specific shipment or stat bonus.

Planning the Industrial Age timing

A 90-second advance ties up resources and leaves time for the opponent to scout or attack. Begin the transition when the base can be defended and the economy can continue training units afterward. If the displayed reward provides an immediate military benefit, align it with a planned push; if it supports a technology or economy, make sure the relevant buildings and production are ready to use it. Confirm whether the politician has a civilization-specific effect before spending resources, and record the version when comparing guides. The Papal Guard is a choice in a larger age-up system, not a standalone unit entry, so its practical value depends on the player’s faction, the exact reward and what the match needs next.