FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Persians Technology Tree

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · WEST ASIA

Persians Technology Tree

Building-by-building reference for the Persians technology tree. It lists 22 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies.

Persians Age of Empires II civilization artwork
Persians Age of Empires II civilization artwork

Overview

Building-by-building reference for the Persians technology tree. It lists 22 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies.

How to use this reference

Building-by-building reference for the Persians technology tree. It lists 22 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies. Civilization: Persians. Notable unavailable options recorded in the tree include Barracks: Two-Handed Swordsman, Archery Range: Arbalester, Stable: Battle Elephant, Stable: Steppe Lancer, Siege Workshop: Siege Onager, Dock: Shipwright, Monastery: Redemption, Monastery: Atonement, Monastery: Sanctity, Monastery: Heresy, Monastery: Illumination, Defensive structures: Keep, Defensive structures: Fortified Wall, Defensive structures: Bombard Tower, Blacksmith: Bracer, University: Fortified Wall, University: Bombard Tower, University: Siege Engineers. These gaps can influence which late-game units or upgrades are practical.

Also known as
Persians (Age of Empires II)/Tree · Persians/Tree
Focus
Technology tree · Building-by-building
Signature / category
Units and research explicitly unavailable
Release / context
The Age of Kings
Region
West Asia
Classification
Civilization tech trees
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.