Units

Hindu Villager

Hindu Villager is Indians economic unit in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Hindu Villager in Age of Empires III
Hindu Villager
IN-GAME VALUES

Recorded values

Cost
100 Wood
Training
25 sec · 1 population · 10 XP per train
Durability & mobility
150 hit points · 20% hand resistance · 4.0 speed · 14 line of sight
Hand attack
10 damage · 1.5 attack interval · bonuses: 5.0x vs. Llama, 16
Ranged attack
3 damage · 2-12 range · 3.0 attack interval · bonuses: 4.0x vs. Huntable; 2.0x vs. Pet; 2.0x vs. Artillery; 0.5x vs. Villager
Siege attack
5 damage · 6 range · 3.0 attack interval · bonuses: 3.0x vs. Resource enclosure
Ability
Gathers resources; Builds buildings; Claims treasures

Role, availability & values

Production is available through Town Center. It has 150 hit points. It moves at 4.0 speed and uses 1 population. Training costs 100 Wood; it takes 25 seconds to train. Attack profile: Hand attack deals 10 damage. Ranged attack deals 3 damage. Siege attack deals 5 damage. Hand attack bonuses: 5.0× against Llama, 16. Ranged attack bonuses: 4.0× against Huntable, 2.0× against Pet, 2.0× against Artillery, and 0.5× against Villager. Siege attack bonuses: 3.0× against Resource enclosure. Special ability or role: Gathers resources; Builds buildings; Claims treasures.

Matchup & timing

Budget Hindu Villagers in Wood: the Indian worker costs 100 Wood and takes 25 seconds to train, unlike a Food-priced Settler. Queue them before a Wood shortage interrupts the first buildings, then assign new workers to the resource needed next. Their ordinary attacks are for emergency defense; keeping the workforce gathering is usually more valuable than engaging troops.

Indian economy and villager cost

The Hindu Villager is the Indian civilization’s economic worker in The Asian Dynasties. The current listed profile costs 100 Wood, takes 25 seconds to train at the Town Center, has a limit of 99, 150 hit points, 20% hand resistance, speed 4.0 and line of sight 14. Unlike most Settlers, Hindu Villagers cost Wood rather than Food. This changes the opening: Wood is needed for Villager production as well as Houses, production buildings and early upgrades, so players must avoid spending every crate on construction. The Indians also receive a Hindu Villager with most Home City shipments, providing worker growth alongside military or resource shipments. Shipment exceptions apply to team and infinite cards.

Automatic Export and livestock rule

As Hindu Villagers gather resources, they also generate Export for the Consulate. Export is a separate currency used to buy allied units, technologies and other options from the selected foreign power or isolation movement. This allows ordinary economic work to support diplomacy and military access at the same time. Hindu Villagers cannot gather Food from herdable livestock; those animals instead provide experience under the Indian rules. This restriction matters on maps with Cows, Sheep or other herdables: do not assign a large group expecting the ordinary livestock Food income. Huntable animals and other Food sources remain usable, and the player can select an allied Consulate option to complement the regular economy.

Gathering rates by source

Gathering speed varies by resource and building. In the listed profile, hunted animals provide 0.84 Food per second, while Berry Bushes, Cherry Orchards and Mills provide 0.67. Farms, Rice Paddies and other listed agricultural sources generally yield 0.5 Food per second before applicable upgrades. Hindu Villagers gather Wood from trees, Mango Groves and several enclosures at 0.5 per second. Mines, Tribal Marketplaces and Mountain Monasteries provide 0.6 Coin per second; Estates provide 0.5. Rice Paddies have a lower Coin rate, listed at 0.31 per second after the civilization’s modifier. Crates are gathered rapidly at 8 resources per second. These are base rates: technologies, cards, source type and civilization bonuses can alter the actual result.

Civilization bonuses and Home City cards

Indian villagers receive Water Wheel and Regenerative Forestry automatically, and the civilization’s land villagers gather Wood from trees for 50% longer. Their Coin gathering from Rice Paddies is reduced by 10% in the cited profile. The Raj Home City card changes Hindu Villagers to a Food cost like other civilizations’ workers, freeing Wood for buildings but shifting pressure back to Food. Sepoy Resistance converts Hindu Villagers into Sepoys, a major military commitment that trades normal economic labor for troops. Ottoman alliance through the Consulate can unlock the 4 Settlers technology and raise the training limit to 103 in the described rules. These options have different strategic costs: changing the resource price helps the opening, while converting workers or increasing the limit changes the army and economy directly.

Keeping the economy continuous

Because Hindu Villagers cost Wood, keep a steady Wood income when training them continuously. A shipment that delivers workers can be more efficient than paying for each at the Town Center, but it also delays other cards. Set the next resource target before spending crates: an early Wood shortage can stop Villager production and delay Houses, while overspending Food can slow the age-up. Expand to mines and safe hunting areas before relying on Mills or Rice Paddies, whose rates and setup differ. Use the Consulate’s Export options as an additional return from gathering, but do not overbuild allied troops at the expense of the workers that fund them.

Survival and combat limitations

The unit has a small self-defense profile but is not a military counter. Its 3-damage ranged attack has a 2–12 range and deals increased damage to Huntable animals, pets and artillery, while its hand attack is 10 damage. These attacks do not make it suitable for fighting: the listed weaknesses include nearly all military units, especially Oprichniks. Keep workers inside the Town Center or behind defenses during raids and use military units to clear attackers. The 150 hit points and 20% hand resistance can buy time, but exposed Villagers are an economic loss even when they escape.

Version and naming context

The Hindu Villager belongs to the Indian civilization in The Asian Dynasties and its revised Definitive Edition content. It was previously called simply Villager before update 14.43676. Values and card effects can vary across patches, and the original expansion’s interface is not identical to Definitive Edition. The resource-cost distinction, Export generation and inability to gather Food from herdables are central to the unit’s role; exact rates should be read from the current game profile when preparing a patch-specific build order.

Opening checklist

Keep Wood gathering sufficient to support Town Center production, scout for Food and Coin sources the civilization can use efficiently, and remember that herdable livestock is not a Food source for these workers. The Consulate turns gathering into Export, so plan an alliance purchase that complements the army. Protect the workers before investing in advanced economy.

Food, Wood and Coin priorities

A practical Indian economy uses different worker assignments as the match develops. Huntable animals provide the strongest ordinary Food rate in the listed table, while berries and orchards are slower but can offer a safer location. Tree gathering is important because Wood funds Hindu Villagers and buildings; the automatic forestry technology helps workers remain productive on trees longer. Mines and monasteries are better Coin sources than agricultural enclosures in the cited base profile. Rice Paddy Coin gathering is comparatively slow, and its base rate is reduced by the Indian modifier. Use a Rice Paddy for the resource mix it supports, not because it automatically outperforms a mine. Upgrade the source that most workers will use, and move gatherers when a finite hunt or mine is exhausted.

Consulate strategy and Export income

The automatic Export income gives each active worker a second economic function. Export can fund allied troops or technologies that the Indian army does not produce in the same way, but it is earned gradually as Villagers gather. Decide on the Consulate alliance before spending the currency so the selected options support a clear plan. A military alliance can add a counter-unit, while an economic or technology option may strengthen a longer game. Do not count Export as though it were Food, Wood or Coin: a player can have a useful reserve of Export while still lacking the ordinary resources to train Hindu Villagers or advance in age.

Protecting shipments and villager production

The combination of Wood cost and shipment-generated workers rewards steady Home City timing. A worker shipment can add economic capacity without consuming Town Center training time, while another shipment may be needed to defend an attack or unlock an age-up. Because most shipments include a Hindu Villager under the cited rule, the Indian Home City can grow the economy while sending other benefits. Team and infinite shipments are exceptions. Keep the Town Center producing when safe, but pause only when population or resource pressure makes more workers counterproductive. Villagers are the economy’s foundation and the Export source; losing them affects both systems at once.

Defense and task switching

Hindu Villagers can perform the ordinary Settler tasks, including building, gathering, repairing and claiming Treasures where allowed. Their 100-resource crate gathering speed and ability to build structures make them versatile, but their combat profile is weak. Move them into the Town Center when cavalry or raiders enter the economy, and use military units to regain access to a mine or hunting area. Once a threat is cleared, task them back onto resources rather than leaving them idle. This matters particularly after a raid: a worker who survives but remains garrisoned too long still costs the player gathering time.

Gathering rule reminder

Use ordinary livestock systems for other resources, because Hindu Villagers do not collect Food from herdable animals.

Indian worker cost and shipment role

The Hindu Villager is the Indian economic unit, available from the Town Center in The Asian Dynasties and Definitive Edition. It costs 100 Wood, takes 25 seconds to train and uses one population. The profile lists 150 hit points, 20% hand resistance, speed four and sight 14. Hindu Villagers gather resources, build structures and claim Treasures. The Wood price rather than a Food cost makes worker production compete directly with Houses and military buildings, so keep Wood income aligned with the Town Center queue. Many Indian Home City shipments also include a Hindu Villager, adding workforce alongside the card’s primary delivery; team and infinite shipments are exceptions under their own rules.

Livestock and gathering choices

Indians do not gather Food from livestock in the ordinary way; livestock can instead generate Experience under the civilization’s rules. That makes a Hindu Villager’s gathering assignments different from a standard European economy. Protect herds while they generate Experience and gather Food from other sources, such as hunts, Rice Paddies or other available resources. Hindu Villagers are tougher than many workers but remain vulnerable to military pressure. Use their Treasure-claiming ability after the Explorer clears Guardians, and return workers to the resource that limits the next shipment, Wonder or unit batch. A shipment-delivered Villager can support a transition, but it should not be counted as a replacement for continuous Town Center production.