Melee, Ranged, Armor, Enchantment, Talisman & Artifact Tier List

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Melee, Ranged, Armor, Enchantment, Talisman & Artifact Tier List

This tier list ranks the weapons, armor, enchantments, talismans, and artifacts of Minecraft Dungeons II by measured and calculated performance. Use it to spot the strongest gear worth investing enchantment points into, and to compare new drops against the current meta.

How the rankings were made

Melee placements come from creator-tested dummy trials run in the early-access build (tested September 27, 2026, reviewed September 29), while the armor section was refreshed for the launch build on October 6, 2026. Melee weapons were ranked by single-target damage per second on a training dummy at level 101, each using its best technique — basic attacks, jump attacks, or jump cancelling — with Lightning Surge III applied where it helped. Every ranking carries a "creator tested" stamp and draws on measured spreadsheets from The Dungeon Fish plus endgame loadouts from creators including Mattitude, Dear Gamer, rifeye, LaserBolt, Pitcch, and Kane, all of whom cleared every boss on Hard. Ranged tiers use DPS calculated from game files rather than timed play. Tier cutoffs: S ≈ 400+ DPS, A ≈ 345+, B ≈ 300+, C ≈ 280+.

Melee — S tier

Melee — A tier

Melee — B tier

Melee — C tier

Melee — D tier

Armor

All armor pieces share the same health values, so a piece's unique effect is what separates it from the rest.

S tier

A tier

Enchantments

S tier

A tier

B tier

C tier

Talismans

S tier

A tier

B tier

Artifacts

S tier

A tier

B tier

C tier

Ranged

Calculated DPS values from game files. There are no B or D tiers for ranged.

S tier

A tier

C tier

Want to put these rankings to work? See the Best Builds and Endgame Builds pages for complete loadouts built around the top-tier gear above.