FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Varangians Technology Tree

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · NORTHERN EUROPE

Varangians Technology Tree

Building-by-building reference for the Varangians technology tree. It lists 26 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies.

Varangians Age of Empires II civilization artwork
Varangians Age of Empires II civilization artwork

Overview

Building-by-building reference for the Varangians technology tree. It lists 26 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies.

How to use this reference

Building-by-building reference for the Varangians technology tree. It lists 26 units, technologies, or upgrades explicitly marked unavailable, alongside the civilization’s signature units and unique technologies. Civilization: Varangians. Notable unavailable options recorded in the tree include Barracks: Champion, Archery Range: Arbalester, Archery Range: Cavalry Archer, Archery Range: Hand Cannoneer, Archery Range: Thumb Ring, Archery Range: Parthian Tactics, Stable: Paladin, Stable: Camel Rider, Stable: Battle Elephant, Stable: Steppe Lancer, Siege Workshop: Siege Onager, Siege Workshop: Bombard Cannon, Castle: Hoardings, Castle: Sappers, Dock: Demolition Raft, Dock: Cannon Galleon, Monastery: Redemption, Monastery: Block Printing. These gaps can influence which late-game units or upgrades are practical.

Also known as
Varangians/Tree · Varangians/Tree
Focus
Technology tree · Building-by-building
Signature / category
Units and research explicitly unavailable
Release / context
The Viking Sagas
Region
Northern Europe
Classification
Civilization tech trees
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.