CIVILIZATION · MESOAMERICA
Aztecs
Aztecs are part of Age of Empires II, representing Mesoamerica and emphasizing infantry & monks. Their signature roster includes the Jaguar Warrior. Begin with an Eagle Scout and extra gold.

Overview
Aztecs are part of Age of Empires II, representing Mesoamerica and emphasizing infantry & monks. Their signature roster includes the Jaguar Warrior. Begin with an Eagle Scout and extra gold.
Civilization identity
Aztecs is classified as Mesoamerica and is centered on infantry & monks. Its defining roster entry is Jaguar Warrior. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, relics generate more gold; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Begin with an Eagle Scout and extra gold This changes access to a unit, building, or resource and can open a timing or map-control option earlier than usual.
- Villagers carry more resources This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Military units train faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Monks gain hit points from Monastery research This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
Signature units and unique technologies
Jaguar Warrior: Aztec infantry with a strong advantage when fighting other foot soldiers These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Atlatl: Skirmishers gain attack and range
- Garland Wars: Infantry gain additional attack
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use the extra starting gold to support early military pressure, while the carrying bonus helps the economy keep pace. Scout before committing so the opening can answer the opponent’s first unit choice.
- Core army: Use Monks to threaten expensive units, Eagles for mobility, and Jaguar Warriors against infantry. Add siege to break fortified positions rather than asking infantry to do every job.
- Transition: Relics grow more valuable as the match lengthens. Garland Wars strengthens the late infantry plan, while Atlatl improves the Skirmisher option against ranged units.
- Watch for: Keep a response ready for gunpowder and heavy cavalry, and avoid relying on a single infantry type when the opponent can counter it.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Halberdier
- Archery Range: Cavalry Archer, Hand Cannoneer, Thumb Ring, Parthian Tactics
- Siege Workshop: Heavy Scorpion, Bombard Cannon
- Castle: Hoardings
- Dock: Galleon, Heavy Demolition Ship, Cannon Galleon
- Monastery:
- Defensive structures: Keep, Bombard Tower
- Blacksmith: Ring Archer Armor, Scale Barding Armor
- University: Masonry, Bombard Tower, Keep, Carvel Hull, Siphons
- Lumber Camp: Two-Man Saw
- Market: Guilds
- Others: Stable
Team-game role
The team bonus is Relics generate more gold. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Jaguar Warrior. Distinctive bonuses: Villagers carry more resources. Military units train faster. Monks gain hit points from Monastery research. In team games, its team bonus is Relics generate more gold. Its unique technologies are Atlatl (skirmishers gain attack and range); Garland Wars (infantry gain additional attack).
Unique units
Team bonus
Civilization bonuses
- Begin with an Eagle Scout and extra gold.
- Villagers carry more resources.
- Military units train faster.
- Monks gain hit points from Monastery research.
Unique technologies
- Also known as
- Aztecs (Age of Empires II)
- Focus
- Infantry & monks
- Signature / category
- Jaguar Warrior
- Release / context
- The Conquerors
- Region
- Mesoamerica
- Classification
- Mesoamerican