Game systems

Russians technology tree

The Russians technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

APPLIES TO Age of Empires III — see linked entries for version-specific availability
Russians technology tree in Age of Empires III
Russians technology tree
ROSTER INDEX

Linked game entries

Unit pages
44
Building pages
21
Technology pages
64

Civilization roster and research

The lists are grouped into units, buildings and technologies, then organized by the Age recorded in the game data. Shared options can appear in more than one civilization index; inclusion does not mean an item is unique. Follow an entry to check its cost, production or research site, prerequisites, counters and version band. A Home City Card, map alliance or scenario rule may change access, so this list is not a fixed build order.

Scope and availability

Scope: Age of Empires III civilization content. This index reflects matching entries in the saved game-fact records; each linked page gives its own version, Age and access conditions.

How to read the tree

Use the tree when planning an Age-up, Home City deck or response to an opponent. Find the unit line or upgrade that answers the immediate matchup, then check its entry for exact values and access rules. Map, mode, shipments, patch and edition determine which recorded options are useful in a particular match.

Units by Age

Commerce Age: Arsenal Wagon · Caravel · Cossack · Crossbowman · Galleon · Grenadier · Hot Air Balloon · Keshik · Poruchik · Priest · Rekrut · Spy · Strelet · Surgeon. Fortress Age: Battleship · Cavalry Archer · Culverin · Dragoon · Falconet · Halberdier · Oprichnik · Petard. Industrial Age: Great Bombard · Horse Artillery · Monitor. Revolution: Revolutionary. Exploration Age: Blockhouse Wagon · Explorer's Dog · Fishing Boat · Mill Wagon · Settler · Sheep. Age not specified: Cow · Explorer · Homestead Wagon · Market Rickshaw · Military Wagon · Militiaman · Outpost Wagon · Trading Post Wagon · Yermak. Exploration Age; Fortress Age (State Capitol): Estate Wagon. Fortress Age*: Frigate. Industrial Age; Fortress Age (Knights of St. John and Europeans with the Advanced Artillery Home City Card): Mortar

Buildings by Age

Commerce Age: American Citadel · Church · Stable · Tavern. Fortress Age: Fort. Imperial Age: Capitol. Age not specified: Arsenal. Commerce Age (British, Dutch, Ottomans, Russians, and Swedes); Fortress Age: Artillery Foundry. Exploration Age: Blockhouse · Command Center · Dock · Fish Trap · House · Livestock Pen · Mill · Native Embassy · Town Center. Fortress Age; Exploration Age (with the "Advanced Estate" card): Estate. Fortress Age (United States) ; Industrial Age: Factory. Exploration Age; Industrial Age (Lakota): Gate · Wall

Technologies by Age

Commerce Age: Amalgamation · Armor Plating · Carronade · Cavalry Cuirass · Counter Infantry Rifling · Flint Lock · Gas Lighting · Gunner's Quadrant · Heated Shot · Infantry Breastplate · Log Flume · Long Lines · Mercantilism · Military Drummers · Mission Fervor · Paper Cartridge · Pillage · Professional Gunners · Ranged Cavalry Caracole · Seed Drill · Socket Bayonet · Steel Traps · Town Watch · Trunion. Fortress Age: Artificial Fertilizer · Bookkeeping · Circular Saw · Folk Heroes · Percussion Lock · St. Petersburg Dragoons · Westernization. Industrial Age: Cannery · Homesteading · Lifeguard Jaegers · Mass Production · Petrine Reforms · Refineries · Revetment · Ship's Howitzers · Star Fort · Steam Power · Water Power. Imperial Age: Blockade · Deforestation · Excessive Taxation · Knighthood · Large Scale Agriculture · Legendary Native Warriors; Exalted Natives · Peerage · Spies. Fortress Age*; Industrial Age (Lakota): Bastion. Exploration Age: Blunderbuss · Gang Saw · Gill Nets · Great Coat · Hunting Dogs · Levy · Placer Mines · Selective Breeding. Exploration Age (Europeans) ; Industrial Age (United States): Conscription. Industrial Age (Asians and Native Americans) *; Imperial Age (Europeans and Mexicans): Immigrants. Commerce Age*: Incendiary Grenades. Commerce Age (Africans) Industrial Age: Mass Cavalry · Standing Army

Check the entry for version and prerequisites

An index can include options recorded across multiple Age of Empires III releases. Older faction names, card unlocks, research prerequisites and campaign-only rules can change availability. Check the linked page’s version band and conditions before applying an option to a specific game.

Batch production sets the resource rhythm

Russian Settlers and several infantry options are trained in batches rather than one at a time. Resources are committed in larger steps, so spending every crate before a planned queue can delay both the economy and the first army. Russian Settlers start in groups of three, and their listed starting count is lower than that of many European civilizations. Check the Settler and unit entries for current batch costs and timing before planning a precise opening around the tree.

The Blockhouse links production and defense

The Russian Blockhouse combines infantry production with an Outpost-style defensive position. This allows a production site to support a forward resource area or important route, but the structure still needs an army nearby if opponents attack with siege. Strelets provide an inexpensive ranged mass, while Cossacks, Doppelsoldners and War Wagons supply different cavalry and heavy-unit roles. Add units to answer the opponent instead of treating a large Strelet group or a single Blockhouse as a complete plan.