Dutch technology tree
The Dutch technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Linked game entries
- Unit pages
- 43
- Building pages
- 23
- Technology pages
- 63
Civilization roster and research
The lists are grouped into units, buildings and technologies, then organized by the Age recorded in the game data. Shared options can appear in more than one civilization index; inclusion does not mean an item is unique. Follow an entry to check its cost, production or research site, prerequisites, counters and version band. A Home City Card, map alliance or scenario rule may change access, so this list is not a fixed build order.
Scope and availability
Scope: Age of Empires III civilization content. This index reflects matching entries in the saved game-fact records; each linked page gives its own version, Age and access conditions.
How to read the tree
Use the tree when planning an Age-up, Home City deck or response to an opponent. Find the unit line or upgrade that answers the immediate matchup, then check its entry for exact values and access rules. Map, mode, shipments, patch and edition determine which recorded options are useful in a particular match.
Units by Age
Commerce Age: Arsenal Wagon · Bank Wagon · Caravel · Crossbowman · Fluyt · Grenadier · Hot Air Balloon · Hussar · Pikeman · Priest · Spy · Surgeon. Fortress Age: Battleship · Culverin · Dragoon · Falconet · Halberdier · Petard · Ruyter. Industrial Age: Horse Artillery · Monitor. Revolution: Revolutionary. Age not specified: Burgher Militia · Cow · Explorer · Homestead Wagon · Market Rickshaw · Military Wagon · Militiaman · Outpost Wagon · Trading Post Wagon. Exploration Age: Envoy · Explorer's Dog · Fishing Boat · Merchant · Mill Wagon · Native Embassy Travois · Settler · Sheep. Exploration Age; Fortress Age (State Capitol): Estate Wagon. Fortress Age*: Frigate. Industrial Age; Fortress Age (Knights of St. John and Europeans with the Advanced Artillery Home City Card): Mortar. Fortress Age; Commerce Age (Dutch): Skirmisher
Buildings by Age
Commerce Age: American Citadel · Barracks · Church · Stable · Tavern. Fortress Age: Fort. Imperial Age: Capitol. Age not specified: Arsenal. Commerce Age (British, Dutch, Ottomans, Russians, and Swedes); Fortress Age: Artillery Foundry. Exploration Age: Bank · Command Center · Dock · Fish Trap · House · Livestock Pen · Mill · Native Embassy · Outpost · Town Center. Fortress Age; Exploration Age (with the "Advanced Estate" card): Estate. Fortress Age (United States) ; Industrial Age: Factory. Exploration Age; Industrial Age (Lakota): Gate · Wall
Technologies by Age
Commerce Age: Amalgamation · Armor Plating · Carronade · Cavalry Cuirass · Coffee Trade · Counter Infantry Rifling · Flint Lock · Gas Lighting · Gunner's Quadrant · Heated Shot · Infantry Breastplate · Log Flume · Long Lines · Mercantilism · Military Drummers · Mission Fervor · Paper Cartridge · Pillage · Professional Gunners · Ranged Cavalry Caracole · Seed Drill · Socket Bayonet · Steel Traps · Town Watch · Trunion. Fortress Age: Artificial Fertilizer · Bookkeeping · Circular Saw · Folk Heroes · Percussion Lock · Red Lancers. Industrial Age: Blue Guards · Cannery · Homesteading · Mass Production · Refineries · Revetment · Ship's Howitzers · Star Fort · Steam Power · Water Power. Imperial Age: Blockade · Deforestation · Excessive Taxation · Knighthood · Large Scale Agriculture · Legendary Native Warriors; Exalted Natives · Peerage · Spies. Fortress Age*; Industrial Age (Lakota): Bastion. Exploration Age: Blunderbuss · Gang Saw · Gill Nets · Great Coat · Hunting Dogs · Levy · Placer Mines · Selective Breeding. Exploration Age (Europeans) ; Industrial Age (United States): Conscription. Industrial Age (Asians and Native Americans) *; Imperial Age (Europeans and Mexicans): Immigrants. Commerce Age*: Incendiary Grenades. Commerce Age (Africans) Industrial Age: Mass Cavalry · Standing Army
Check the entry for version and prerequisites
An index can include options recorded across multiple Age of Empires III releases. Older faction names, card unlocks, research prerequisites and campaign-only rules can change availability. Check the linked page’s version band and conditions before applying an option to a specific game.
Banks and Merchants shape the economy
The Dutch replace ordinary Settlers with Merchants, who cost Coin and gather Coin from mines faster. Banks add passive Coin income without assigning a worker, but their construction competes for resources needed to develop the army. This means the Dutch tree is best read together with the Bank and Merchant entries: the roster’s access to units is only useful when the player balances worker production, Bank investment and military Coin spending. Merchants have a standard limit of 50; specific Home City Cards can raise that ceiling.
A roster without the standard Musketeer line
Dutch military planning commonly combines Skirmishers and Halberdiers with the ranged-cavalry Ruyter rather than a standard Musketeer. Skirmishers can pressure Heavy Infantry, Halberdiers provide a close-range answer to mounted attackers, and Ruyters can move between threats to Cavalry and Artillery. The Envoy supports scouting but is not a substitute for a combat unit. Use the tree to locate the production option, then check each unit page for version-specific statistics and counters before choosing a composition.